
The Last of Us Part 1 offers players five genuine visual modes, engaged through various selections and system-level tweaks. With an advanced suite of graphics tech in tow, does the remake also blow past its frame-time budgets? Or has Naughty Dog more sensibly balanced visual beauty with fluid frame-rates?

Some nine-and-a-half years after its original release, The Last of Us has been fully remade with modern technology on PS5 hardware. Novel techniques - like capsule shadows and real-time bounce lighting - alongside ruthless attention to detail produced one of the most technically accomplished games in its time, even though it often failed to reach its 30fps target, frequently dipping into the mid-20s in combat and traversal sequences. For now, it is sad to see that one of Sony’s best games has received one of the worst PC ports thus far.The Last of Us on PS3 was a boundary-pushing title with stunning graphics and animation. There’s a chance that this will recover via patches and the game can bounce back. The game crashes, frequent pauses in gameplay and other nonsensical bugs put into question the decision to release this despite the obvious issues. Included in this remaster is the prequel chapter The Last of Us Left Behind which explores the events that changed the lives of Ellie and her best friend Riley.Ī gorgeous and well-honed remake of one of the biggest boppers in the PlayStation pantheon, The Last of Us Part I is the best way to play – or replay – Naughty Dog’s esteemed survival classic.You will be more immersed in the improved facial animations.Experience a faithful remake with the unforgettable characters of Joel and Ellie with modernized gameplay, improved controls, and expanded accessibility options.However, what starts as a small job quickly transforms into a brutal cross-country journey.

In a world-ravaged zombie apocalypse, people try to survive one day at a time you play as the weary protagonist named Joel as he gets hired to smuggle a 14-year-old named Ellie out of the military quarantine zone.
